- Arm / Pylon
- Bullet
- Over view: Most likely the first weapons you use in game effective and practical they range from hand guns and full - auto rifles to snipers and Bazookas.
- Standard Equipment
- Standard Equipment
- Over view: Most likely the first weapons you use in game effective and practical they range from hand guns and full - auto rifles to snipers and Bazookas.
- Laser
- Over view: Similar to Bullet weapons these consume a portion of an Arsenal's femto reserves along with ammunition In exchange they typicly have the bulk of their damage as laser type having Full - auto and Semi - auto Charge laser rifles
- Standard Equipment
- Standard Equipment
- Over view: Similar to Bullet weapons these consume a portion of an Arsenal's femto reserves along with ammunition In exchange they typicly have the bulk of their damage as laser type having Full - auto and Semi - auto Charge laser rifles
- Melee Combat
- Over view: Simple to use hard to master from hammers to swords and with more uses than just shredding Immortals
- Standard Equipment
- Standard Equipment
- Over view: Simple to use hard to master from hammers to swords and with more uses than just shredding Immortals
- Special
- Over view: More accurately described as the status weapons these focus on applying the afflictions: Burn, acid, and stun; though there are weapons that serve other functions or have secondary effects.
- Standard Equipment
- Standard Equipment
- Over view: More accurately described as the status weapons these focus on applying the afflictions: Burn, acid, and stun; though there are weapons that serve other functions or have secondary effects.
- Shield
- Over view: Simple and easy to use these add to an Arsenal's durability at the expense of weight and a weapon slot
- Standard Equipment
- Standard Equipment
- Over view: Simple and easy to use these add to an Arsenal's durability at the expense of weight and a weapon slot
- Bullet
- Shoulder
- Missile
- Over view: Coming in various shapes and sizes there are numerous different kinds of missile launchers: Single target lock-on, continuous fire heat seeking, and launchers that fire multi target seeking salvos simultaneously.
- Standard Equipment
- Standard Equipment
- Over view: Coming in various shapes and sizes there are numerous different kinds of missile launchers: Single target lock-on, continuous fire heat seeking, and launchers that fire multi target seeking salvos simultaneously.
- Cannon
- Over view: Coming in three verities these weapons range from single target mid to long distance Bullet weapons to devastating charge lasers.
- Standard Equipment
- Standard Equipment
- Over view: Coming in three verities these weapons range from single target mid to long distance Bullet weapons to devastating charge lasers.
- Railgun
- Over view: A shoulder cannon with a long charge up and cooldown that must be fired from the ground. Fires a High velocity projectile capable of knocking over arsenals or launching lighter models.
- Standard Equipment
- Standard Equipment
- Over view: A shoulder cannon with a long charge up and cooldown that must be fired from the ground. Fires a High velocity projectile capable of knocking over arsenals or launching lighter models.
- Blitz
- Over view: A shoulder weapon that is capable of deploying up to four autonomous drones at one time, that will seek out targets in a limited area and launce bullet or laser attacks.
- Standard Equipment
- Dark Mantis (B)
- Graceful Lust (L)
- Rumble Order (L)
- Standard Equipment
- Over view: A shoulder weapon that is capable of deploying up to four autonomous drones at one time, that will seek out targets in a limited area and launce bullet or laser attacks.
- Support
- Over view: A shoulder equipment that provides various forms of Restoration from VP to statue effects.
- Standard Equipment
- Splendor
- Devotion
- Stun Repair
- Acid Repair
- Burn Repair
- Standard Equipment
- Over view: A shoulder equipment that provides various forms of Restoration from VP to statue effects.
- Missile
- Auxiliary
- Grenade
- Over view: equipment that allows the arsenal to through various grenades' with various effects.
- Standard Equipment
- Hand Grenade
- Flame Grenade
- Flash Grenade
- Standard Equipment
- Over view: equipment that allows the arsenal to through various grenades' with various effects.
- Mine
- Over view: Auxiliary equipment that adds the ability to deploy a small explosive that maintains position and will detonate on contact with a target or after a limited time.
- Standard Equipment
- Trap Mine
- Standard Equipment
- Over view: Auxiliary equipment that adds the ability to deploy a small explosive that maintains position and will detonate on contact with a target or after a limited time.
- Support
- Over view: Support Auxiliary equipment Vary in function but are typically geared towards supplementing secondary stats like increasing the rate of STIM recovery or expanding an Arsenals functions buy adding options like radar jamming or flares.
- Standard Equipment
- Nosedive Booster
- Propellant Tank
- Radar Jammer
- Rapid Cooling system
- Flare
- Ammo Clips
- Standard Equipment
- Over view: Support Auxiliary equipment Vary in function but are typically geared towards supplementing secondary stats like increasing the rate of STIM recovery or expanding an Arsenals functions buy adding options like radar jamming or flares.
- Grenade
There are a variety of weapons in Daemon X Machina. They can each be attached to the left or right hand of an arsenal, the left or right pylon, or there are unique shoulder and auxiliary weapons.
(B)= Bullet weapon
(L)= Laser weapon